From 2.3 plans.
From 2.3 plans.
"The gunner role allows a crewmember to take control of all turreted weapons on the ship. They do not need to jump between turret views though. Using a third person interface, they control a reticule that all turrets within their arc will automatically follow; giving them improved spatial awareness and easy control of all turreted weapons.
Furthermore, the gunner has access to advanced sensor systems, allowing them three hundred and sixty degree tracking arcs. This lets them activate advanced scanners (such as the kill warrant scanner) and missile launchers in any direction."
My reading of this seems to indicate that a multicrew ship in the middle of battle will have spatial awareness advantages way above that of a normal pilot.
Wasn't this the precise reason why we have not had external camera views all this time? I spent a lot of time firing at chasing Thargoids using the rear turret view on the original Elite and even the internal left/right/back views were excluded.
Whan people started making cinematic clips, again we were told that it would upset the fairness of a combat encounter. Of course this sort of consistency with fairness goes out the window anyway once you start using head tracking, so I'm not sure about the consistency of this argument.
Anyway, this is just me being nit-picky I'm sure. I just can't muster any enthusiasm for multicrew / avatars and even the current implementation of multi-ships. Bring on atmospheres or add a amphibious ship for water worlds. dammit even a SRV with more cargo!
"The gunner role allows a crewmember to take control of all turreted weapons on the ship. They do not need to jump between turret views though. Using a third person interface, they control a reticule that all turrets within their arc will automatically follow; giving them improved spatial awareness and easy control of all turreted weapons.
Furthermore, the gunner has access to advanced sensor systems, allowing them three hundred and sixty degree tracking arcs. This lets them activate advanced scanners (such as the kill warrant scanner) and missile launchers in any direction."
My reading of this seems to indicate that a multicrew ship in the middle of battle will have spatial awareness advantages way above that of a normal pilot.
Wasn't this the precise reason why we have not had external camera views all this time? I spent a lot of time firing at chasing Thargoids using the rear turret view on the original Elite and even the internal left/right/back views were excluded.
Whan people started making cinematic clips, again we were told that it would upset the fairness of a combat encounter. Of course this sort of consistency with fairness goes out the window anyway once you start using head tracking, so I'm not sure about the consistency of this argument.
Anyway, this is just me being nit-picky I'm sure. I just can't muster any enthusiasm for multicrew / avatars and even the current implementation of multi-ships. Bring on atmospheres or add a amphibious ship for water worlds. dammit even a SRV with more cargo!
Comments
However a two person crew can't track and fight against a coordinated 2+ player attack as the turret can only attack one target. They may not have a blind spot but they will have to choose.
However I think this feature would make it that the 2+ crew ships possible without requiring as many players as there are turrets.
It also makes being a gunner less boring because you're not stuck in a single turret during the entire trip.
If they are n times bigger then flying multiple ships may give you an advantage.
If however they have more cargo capacity or bigger guns ... it might not be as easy.
There's also the possibility that some people may not want to be a pilot. The game never had an option for that kind of player. It would allow E:D to be an option once Star Citizen is released (if it ever gets finished that is).
Example would be a mission that required a single item of cargo that can only fit in a multi crew ship.
There's also the third person view that would give the multi crew ship an advantage over a suadron of ships.
I think it is nice that there will be options for both variants, which should make things more interesting.