Title


New Content & Features (Horizons)

Added mysterious and exciting things...

Holo-Me Save Slots - We have added save slots for different Commander appearances in the Holo-Me system

Holo-Me: Added 12 new hairstyles

Holo-Me: Added slots for Eyewear and Outfits

Synthesis can now create heat sinks, chaff, limpets and top up life support

Additional planetary bases added to the Colonia region for migration winners

Added mysterious locations we're not going to tell you about...





New Content & Features (Non-Horizons)


Added more mysterious and exciting things...

Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow

Exemption for valid Powerplay PvP

Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies

Exemption for valid Powerplay PvP

Inbox Revamp - Various quality of life improvements and a new look

New Chained Missions - Which can be longer than two steps

Hull/Canopy Repair Limpet controllers are now available

Preview game extras in outfitting - You will now be able to preview paint jobs and other game extras available for purchase

Stored ships can now be sold from the rebuy screen to cover the rebuy cost

Updated route plotting system:

maximum route plotting range is now 20Kly

route plotting is much faster

there is now an option to make use of neutron star boost when plotting routes

an icon is displayed on the route to show the last scoopable star before running out of fuel

Additional NPC stations added to support infrastructure and trade routes in Colonia region

Star systems renamed based on Colonia migration winners

Additional space stations added to Pleiades region to support civilian expansion narrative

Added search and rescue contacts to stations across the galaxy

New and improved salvage scenarios added to support search and rescue gameplay

Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)

Added more mysterious locations we're not going to tell you about...




Fixes and Improvements

Audio Fixes and Improvements

Fixed some missing landing pad audio

Fixed other player's ships being nearly silent when close to planet's surface

Fixed ship engines sounding strange when loading into another player's ship in Supercruise in Multi-crew

Fixed System and Planetary Map surface ambiance audio not working

Ensured that exploration music does not play when near a Planetary Port

Fixed an issue where the "Shields offline" audio played after every jump when shields were turned off

Fixed the vessel voice temperature warnings not working in Supercruise

Mysterious audio for mysterious things.....




Controls

Fixed a responsiveness issue that could occur when using the D-Pad of a controller on the galaxy map

Fixed an issue where the driving mode switches were not bound in the Classic Context controls preset

Added default bindings for the vanity camera switch views for keyboard and mouse control scheme



Companion API

/market now uses the correct commodity names and will include prices for legal commodities in the current ship's cargobay that are neither produced nor consumed at the current station

Calling /market with rare commodities in the cargobay will now produce the correct sale price for them in game

/profile now uses the correct galaxy state for controlling Factions and Superpowers, and uses the correct names for some modules, recipes and customisations

/profile now includes Fighters, SRVs, Name and ID of ships

/profile now includes most modifications of the current ship's modules, with a few exceptions:

Ship armour, hull reinforcements, shield generators and shield boosters return their absolute values for the resistance modifiers, not just the engineer modifiers

Modifications to weapon burst size do not automatically affect clip size

Burst size and burst rate overrides do not report their consequences for attributes like damage per second

Special modifiers are listed, but are not broken down into their effects




Controls

Added default bindings for useful Multi-crew functions for the Thrustmaster T-Flight HOTAS range



CQC

Fixed the 'Waiting for Players' and 'Starting Game' text that was obscured on the Elevate map

Fixed a UI issue whereby many weapons were incorrectly displaying the 'gimballed' icon on the HUD



Engineers

Engineers should no longer distort influence % displayed for the other factions in that starsystem



Factions

Encourage factions to not expand into starsystems that require permits

Factions that fail to expand from a starsystem after an Investment state has boosted their expansion range will no longer try to expand from that starsystem in the future

Factions that retreat from a starsystem will subsequently treat that starsystem as a low priority when choosing an expansion target



Fighters/Crew

Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel



Galaxy Map/System Map

Updated some textures in the System Map to reduce memory usage (without reducing the quality)

Fixed an issue whereby you would not get a failed message when plotting an economical route

Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map

Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map

Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out

Corrected the colour of the Metals trade routes shown on the map to match the colour shown in the legend bar

Fixed an issue whereby the System Map popup auto minimised when using a control pad

Tweaked the route progress bar to show when updating route options

Fixed an issue that caused route plotting to plot a route twice if you have neutron star boost turned upon starting a new game session

Fixed an issue whereby long range route plotting failed to update route target after 1000 ly jumped



General Fixes & Tweaks

Brazilian Portuguese language translation is now available (A special thanks to our volunteer localisation testers has also been added to the credits)

Fixed datestamps on inbox messages

Various text fixes

Various localisation fixes

Added some mysterious things which get unveiled over time...



Holo-Me Creator

The Escape key will no longer exit the Holo-Me system

Fixed a rendering issue that could occur when a Commander's hair overlaid certain environmental fog effects

Fixed the 'Grime' facepaint not being very visible when applied in the white colour option

Corrected the order for some of the female skin tones for the smooth complexion head type

Fixed an issue whereby the 'Full 02' mouth shape was also incorrectly adjusting the jaw size

Fixed issue whereby players could apply rank decals to their flight suits for ranks they have not yet obtained

Fixed an issue where the Holo-Me screen was not focusing on the face when editing the "Complexion" tab

Fixed the save prompt appearing when no changes had been made to your Commander

Fixed an issue whereby the 'Loading Commanders' notification would display indefinitely after changing you Commander's gender

When changing the Commander's gender after previewing or equipping a suit, the suit will now transition properly rather than resetting



Missions

Add distance from starsystem entry to mission destinations

Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted

Refactored mission selection to promote a wider selection of missions on a single board.

Refactored mission selection to promote a better spread of missions across factions

Refactored mission selection to heavily promote selection of conflict missions for both sides involved

Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.

Slightly rebalanced micro resource reward selection probabilities

Added an inbox message when passengers alight from the ship

Follow-on missions can include more data about previous missions in the chain

Added support for missions allocating additional rewards based on station distance from the jump-in point

Optimisations to how system data caching for secondary sites is stored and requested

Significantly improve mission board loading, especially for those on high-latency networks

Fixed message text when trying to accept missions past the mission limit (No longer says "... of this type" when it means total missions)

Fixed passengers on tourism missions not realising the player hadn't gone to the right beacon when on multiple-site trips

Fixed localisation text for certain parts of Ram Tah's ruins mission in languages other than english

Fixed an issue whereby missions could still be locked even if you met the minimum reputation requirements

Fixed some over-inflated mission rewards

Increased the chance of in-space chain missions spawning

For ship kill missions, the mission giver is considered when deciding if a kill should count. This allows for some mission stacking, but only when missions are from different factions

Fixed issue whereby courier missions were only spawning at Elite rank

Fixed an issue where legal massacre missions were not displaying the mission title in the inbox message after completion

Increased the time limit for long distance missions

Chain mission inbox messages now better indicate the name and known station of the mission giver

Fixed an issue where the same assassination target could appear in a later chain mission or other mission board missions

Fixed an issue whereby location information was not displaying correctly for assassination Chain missions that occurred after an altruism mission

Fixed some string text that appeared in a chain mission's historical data

Fixed an issue whereby Chain missions could persist after deleting your save

Reduced the amount of Long Distance missions that will generate

Multiple Planetary Scan missions will no longer complete after a single scan

We now include the faction and station name in chain mission inbox messages



Multi-Crew

Fixed an issue where if a crew member joined a helm docked in the hangar, the crew would appear docked on the surface while the helm stayed in the hangar

Fixed the Multi-crew power distribution pips being reset during Hyperspace and Supercruise transitions

Fixed holograms on a Fighter's HUD disappearing during Multi-crew

Fixed missile lock audio not working correctly in Multi-crew

Fixed an issue where the gunner role has less range when using scanners than the helm role has

Fixed an issue where the menu could become locked when quickly attempting to access the Mult-Crew Options (top left panel) during MultiCrew as non-helm role

Added a default binding for the multicrew mode switch when using the mouse and keyboard control scheme, the key is Tab

Fixed an issue where the holograms on a Fighter's HUD disappear during a Multi-Crew session

Made some tweaks so Mutli-crew gunners in the third-person view can no longer automatically target their own launched projectiles

Implemented a fix for crew members not always collecting exploration data when scanning a navbeacon



Network

Re-enabled UPnP by default in the AppConfig

Improvements made to prevent network disconnections in poor network traffic conditions



NPCs

Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home

Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head

Trigger-happy NPCs will now only shoot missiles once the target's shields have dropped

Fixed the falling skimmer issue that could occur on planet surfaces

Fix for capital ship movement issues



Outfitting

Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting

Fixed an issue where livery items would not appear the first time they are clicked upon

Various outfitting items have had their descriptions fixed

Fixed an issue where Bobbleheads were not appearing in the Livery section

Fixed an issue where clicking "remove" on a decal slot when no decal was fitted caused the menu to stop responding

Vehicle/Fighter sub slots are no longer displayed when transferring an optional internal module from stored modules

Fixed an issue whereby ship kits would not preview correctly after quickly switching module slots

Fixed an issue whereby when purchasing one or more class 6 planetary vehicle hangers, the class was not correctly detailed for the vehicle slots contained within it

Fixed an issue where some ship nameplates were incorrectly displaying the ship ID



Player Journal

Added "Luminosity" property to "Scan" event for a Star

Added "MissionRedirected" event

Added "SearchAndRescue" event

Added "SellShipOnRebuy" event

Include Latitude and Longitude info in Screenshot event if appropriate

Include transfer time to FetchRemoteModule

Include info about online friends at startup

The 'Scan" event is generated for all bodies in a system, when scanning a navigation Beacon

Added "RepairDrone" event

Added "Music" event

Population statistic now included in the system info on 'FSDJump'

included info about StationServices available when docking at a station

Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)

Included 'TransferTime' property in 'ShipyardTransfer' event

Added mission name to player journal for mission redirect message journal entries

Fixed an issue whereby Nav Beacons needed to be scanned twice for correct journal entries



Render

Fixed a macOS specific issue with asteroid decals having bright textures when mining

Fixed a macOS specific issue that saw station lights rendering through your ship's geometry

Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet

Fixed an issue that could lead to other Commanders floating around the screen when inspecting a fighter or SRV

Fixed an issue with planet surface textures jittering

Improvements made to station LOD (level of detail) when in a Wing

macOS: Fixed an issue with gas giants not rendering correctly

Fixed an issue whereby ship shadows were missing when first arriving at a planet's surface

Fixed hologram scaling issue when targeting a torpedo



Server

Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard

Fix a transaction server error when transferring stolen cargo between SRVs and Ships

Fix displaying the wrong language labels for Community Goal reward tiers

Fix displaying the wrong language in multi-crew session reports

Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services

Stop displaying 'main menu' as a last location in top bounty local news reports

Fix a transaction server error when passengers leave ship cabins

Fix a transaction server error in outfitting

Various reliability and performance improvements

Fixed the selling of stolen salvage commodities at blackmarkets

Stopped mission cargo from being sellable at the market it was given at

Fixed some friends incorrectly appearing offline

Fixed certain synthesis boosts lasting too long



Ships
General Ship Fixes and Improvements

Fixed an issue where players could not switch ships if they had drones in their ship's hold

Adjustments made to the Corrosive 1 Paint Job so it works better with non-Raider Ship Kits

Fix for Shield Cell Banks having no audio or visual effects when deployed

Fixed an issue with accented characters in ship names not displaying correctly



Anaconda

Fixed error that could occur when attempting to change the Anaconda's livery when an Engineer's modified shield generator is equipped

Fixed a LOD issue with Anaconda Paintjobs

Tidied up some textures



Asp Explorer

Fixed a naming inconsistency with the Corroded Livery



Diamondback

Fixed some LOD issues



Diamondback Explorer

Fixed some lighting issues



Dolphin

Fixed some texture issues with the Excursion Paint Job

Flipped some text on the cockpit fire extinguisher

The Dolphin now casts a shadow correctly when in the hanger

Fixed a texture error that occured when the Dolphin's shields were hit when viewed from another ship



Eagle

Fixed some texture issues



F63 Condor

Adjusted lighting in the livery screen



Federal Corvette

Made adjustments so that the bumper Ship Kit works better with Paintjobs

Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint

The 3rd chair in the Federal Corvette is no longer manufactured by DeLacy and has been replaced with the appropriate Core Dynamics model



Federal Dropship

Patched a hole in the geometry

Adjusted the nameplate camera for the Federal Dropship when using VR



Imperial Courier

Made adjustments to the decals to prevent clipping

Adjusted decal 1's camera angle to prevent clipping when using VR



Imperial Eagle

Removed some stray geometry that was in the cargobay area

Fixed some stretched textures that could be seen when your canopy ices up

Minor texture and geometry fixes



Keelback

Rescaled the front decal so it does not cover recessed geometry



Lakon Type 6

Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings



Lakon Type 7

Fixed a LOD shadowing issue on the top of the Lakon Type 7

Fixed some missing cockpit textures when viewed using the Vanity Camera



Lakon Type 9

Added lights to the wings of the Lakon Type 9 so that nameplates can be seen



Python

Corrected several vanity camera orientations



Sidewinder

Fixed the smoothing groups on the sidewinder cockpit glass to improve LOD visuals when panning at close range



Viper MkIII

Fixed some clipping that could occur when equipping a spoiler Ship Kit

Fixed a text decal on the rear of the Viper which was cutting through the hull geometry



Viper MkIV

Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits



Vulture

Patched up a small hole in the Vulture cockpit

Fixed an issue with the Vulture's co-pilot console



SRV 

Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV

Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV



Stability Fixes 

Fixed a crash that could occur when a nearby NPC ship was docking in a station

Fixed a crash that could occur when saving and exiting back to the main menu

Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting

Fixed a memory crash that could occur in various situations while playing

Fixed a crash that could occur when entering an Unidentified Signal Source

Fixed a crash that could occur when dropping in to a Civilian Installation

Added a cool mystery thing...

Fixed a crash that could occur when entering Supercruise

Fixed a crash that could occur when attempting to delete an inbox message

Fixed a crash that could occur when loading in to an SRV

Fixed a crash that could occur when visiting Jaques Station in Colonia

Fixed a crash that could occur when entering the Planetary Map view

Fixed a crash that could occur when scanning another Commander's ship while in your SRV

Fixed a crash that could occur when firing weapons that apply the camera shake effect at targets that cannot be shaken

Fixed an issue where swapping to an newly docked fighter would disconnect you from the server

Fixed a crash that could occur when destroying a Goliath Skimmer

Fixed a crash that could occur when following a wake scan

Fixed a disconnect issue that could occur when deploying a Fighter when in Multi-crew

Fixed a disconnection that could occur when loading into the game for the first time

Fixed a rare crash that could occur when using the mouse to move the camera when in the cockpit

Implemented measures to help prevent crashes that could occur when quickly deleting inbox messages

Fixed a crash that could occur when joining or leaving a Multi-crew session

Fixed a crash that could occur when using the System Map

Fixed a crash that could occur when using Synthesis

Added another cool mystery thing.....



Station Services

It is no longer possible to sell stolen items that you received as part of a mission on that station's black market



Stations and Outposts

Outpost weapons platform has been completely updated with new art

All Outposts have had an art pass to fix minor issues and improve visuals

Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost

Modular Stations have had an art pass to fix minor issues and improve visuals in some areas

Various station schematic models have been updated to improve quality and fix orientation issues

Physics mesh optimisation in the newer station interiors to improve framerate

Various updates to station interiors to fix minor art issues and improve LODs



StellarForge

Renamed Eol Procul Centauri 1 to Hutton Moon



UI

Fixed an issue where the fuel scooping UI element would overlap with the jump charging element

Fixed an issue that could cause your inbox to become garbled when deleting messages

Fixed an issue where gunsights were not rendering correctly

Fixed some icons that were missing in the Multi-crew role switch panel

Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode

The Insurance screen will now show the last ship you were flying by default

Livery items you own will now be indicated with a tick

Removed an invisible button to nowhere from the Station Services menu

Corrected the Commander portraits appearing at a lower resolution in the Station menu

We have made some cosmetic improvements to the layout of the Insurance screen

Fixed an issue where a Wingman's target marker could disappear when they target a subsystem

Fixed an issue whereby the 'Buy Game Extras' button would not work correctly when using a mouse

Made some changes to better accommodate text and prevent it from being cut off when playing the game in Russian

Fixed an issue where faction text was overlapping Engineer details while docked at an Engineer base

Scanning indicator now appears correctly in the Contacts panel when scanning a Commander

Powerplay inbox messages will now show the name of the power that you are aligned with as the sender

Fixed an i$$ue where Commander name$ that contained '$' were not di$playing correctly

Fixed an issue whereby other players were not displayed as hollow squares on the scanner

Players that have you on their sensors are now informed when you enable or disable "Report Crimes Against Me". Additionally, enabling crime reports now has a 15 second delay before actually becoming active (there is currently no delay when disabling crime reports)

Made some changed to ensure the Navigation Panel UI stays in sync with the backend code

Fixed some ship names that were incorrect on the 'Sell Ships on Rebuy' screen

Fixed an issue that caused various elements of the UI displaying the currently selected destination to be out of sync, and allow surface destinations to be selected from the SRV

Fixed a small dot that appeared next to the throttle pin on several ships

Re-aligned the cargo scoop UI

Fixed an issue whereby selecting to transfer a module from the list of stored modules displayed an incorrect list of viable slots

Fixed an issue where the title of an inbox message would not fade out when the message had been read

Improvements made to the Outfitting Livery UI, so it no longer resets to the top of the list when moving between slots

Fixed some cut-off text on the 'Your Stored Ships' button within the Insurance Screen

Fixed some cut-off text on the Taipan Fighter's role information screen

Fixed an issue whereby the voice comms request icon temporarily appeared on the incorrect user in a player's friends list

Fixed some text that was cut-off in the Holo-Me UI when playing the game in some languages

Made some adjustments to prevent issues that could occur after Alt-Tabbing when in the Holo-Me UI

Fixed some overlapping that could occur in the inbox message titles

Fixed an issue where the no indication that a jet cone boost is due when using this option to plot a route appeared on the HUD



VR

We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens

We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes

Fixed a tiling issue that occurred when taking high resolution screenshots when using VR

Adjusted a variety of outfitting cameras across a range of ships to work better when using VR

Fixed an issue whereby the HUD target reticle was displayed inside your cockpit in one eye when using VR



Weapons

We have made some improvements to the animations on railguns

If you're still reading this we're definitely not telling you about the mysterious things, you'll have to wait and find out......

Comments

Ian Stoffberg said…
No mention of defender in case you're all wondering. Data and materials unchanged. Keelback seats unchanged. Correct me if I missed it in the text.
Michael Birke said…
Thanks for the update. Mostly interested in the hairstyles and Corvette paintjob changes atm, but lots of good stuff and am too lazy to name it all! :)
Michael Birke said…
P.S. wonder how exactly the switching to cheap Sidewinder before suicide penalty thing will work.
Ian Stoffberg said…
Michael Birke last I heard. Fix for Sidewinder exploit (when you do crimes in larger ships, switch to a Sidewinder and die in order to avoid a large rebuy and removing bounties on your head). So the game will look at the most expensive rebuy cost for the ship that was used during the crimes you commited, and it will add that rebuy cost as an additional penalty.
Ian Stoffberg said…
Michael Birke constantly having to jettison materials and data which is annoying. Wouldn't mind more stored modules slots for engineered modules. Also multiple commander support for extra paid accounts.
An enlarged materials and data storage module? - great for those explorers!
Ian Stoffberg said…
Rogier Schaaf I hate to complain when the game is really still awesome, but some of the little things are annoying. This is just so arbitrary. The multi-cmdr multiple installs is a joke. Why not let you pay for the second cmdr or integrate those with multiple commanders into a quick switch. I refuse to buy a second account for something so mundane.
Ian Stoffberg said…
Rogier Schaaf I posted the text in case somebody's behind a corporate proxy like myself (!), but has limited social media access, but reddit & gaming sites are blocked. Not intended to spam anyone.
Eric Borchert said…
Max plot route to 20k ly will be most helpful
So ... how do we meet these thargoids ?
Nicolas Vanacker I have found them in "Non human signal source" USS

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