Inside the Troubled Development of Star Citizen | Kotaku UK

Inside the Troubled Development of Star Citizen | Kotaku UK
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

Comments

A friend of mine that I do tabletop games with used to work for the dev team for Star Citizen before getting laid off. He mentioned it was kind of a shit show behind the scenes which has regularly cost them money.
Eddy S said…
Thanks for the article, expected it to just be a hate article but it's one of the best I've seen in a long time. It was full of facts, fair and unbiased. A lot of "journalists" could do with taking tips from this.

It's also reassuring. It's nice to see that they've come through the storm and are still looking strong, with skilled and dedicated staff. I just hope for them and all the backers they can pull this off. I've always been a fan of space Sims, and between this and elite I'm a happy chappy :) and I little part of me is glad at the delays, as it's allowed me to get on with elite. Think I'd be overloaded if both released at the same time haha.
ron d said…
" a development process riven by technical challenges, unrealistic expectations and internal strife."
Or in other words : exactly like any other company that's growing too fast too soon without anyone willing to hit the brakes ...
Add to this the use of outsourcing and you've got a ton of trouble without even trying to sink the ship.

I think the biggest issue for SC is it wanting to do 'everything'.
I wouldn't be surprised if they would switch engines and had to rewrite the core game at this point ...
Ian Stoffberg said…
This is one of those cases when many people looked at their plans and were doubtful.  Nobody really wants to be right in predicting the mess they're in.  I do think they need to simplify/focus.  i would reckon ignore the grand plans.  Make a good career campaign first.  Add multiplayer next.   Just keep building out the base platform after release.  In season 2, implement planetary landings...(this sounds familiar)
Rank Badjin said…
Umm, they ARE planning a career campaign first, then multiplayer....
Ian Stoffberg said…
Rank Badjin I'm no expert. The article seems to imply they're doing it all at once. My bad.
ron d said…
Rank Badjin
so why did they focus almost exclusively on multiplayer features in their last big demo ?
Heck, half the mission wouldn't have been playable (or fun) if they hadn't used humans to play the opponents in that demo ...

Ian Stoffberg they are doing pretty much everything at once. That's why they're having so many problems. I'd argue that by focussing on a single aspect they would have shipped a viable game by now ...
Eddy S said…
ron d they didn't focus on multiplayer, they showed off some of the stuff they've been working on in the multiplayer because they don't want to release part of the campaign yet.

Different studios do different things. The issue this article talks about was the fact the biggest studio, working on the campaign, kept getting more stuff added to their workload by others.
ron d said…
Eddy S
If constant reminders about how two players were in the same ship and location isn't "focussing on multiplayer" then I don't know what is.
Add to this that practically all encounters were humans instead of AI ...
Even the mission itself was ridiculously complicated for a simple fetch quest, but then making systems needlessly complex is what SC has been doing since day 1.
Eddy S said…
ron d focusing on something doesn't mean they ignore everything else. They've got their main studio focused on it

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